1 rem slicks (codemasters)
2 rem infinite time, no collisions and trainer mode by waz
3 rem cassette -v1- commodore format
4 for x=4096 to 4185:read y:c=c+y:poke x,y:next
5 if c<>9873 then print "data error":end
6 for i=1 to 3:read a$,w1,w2:print a$;:input w$(i)
7 if w$(i)="n" then for x=w1 to w2:poke x,234:next x
8 next i:print chr$(147);
9 for x=0 to 89:poke 1792+x,peek(4096+x):next:sys1792
10 data 032,086,245,169,032,141,037,004
11 data 169,021,141,038,004,169,007,141
12 data 039,004,076,060,003,173,241,009
13 data 201,208,208,015,169,032,141,239
14 data 009,169,047,141,240,009,169,007
15 data 141,241,009,141,032,208,096,169
16 data 061,141,033,009,169,007,141,034
17 data 009,141,032,208,096,169,183,141
18 data 217,067,141,218,067,141,219,067
19 data 169,093,141,224,153,169,006,141
20 data 086,155,169,093,141,088,155,076
21 data 013,008
22 data infinite time,4157,4167
23 data no collision,4168,4172
24 data trainer mode,4173,4183
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